It’s May!?

Acorn 3 last week (while it was still on sale) based on rave reviews from trusted sources. I used it to prep this image collage. I've been using Photoshop since the 1996, so this is a significant change.

Will it replace Photoshop? Maybe, someday. I'd like to be able to migrate away from Adobe, mainly because the software updates are expensive; I, a relative power user, really don't need many of Photoshop's capabilities; I find I need the other Adobe tools in the Creative Suite (web edition) less and less; I like supporting indie developers.

The problem is that my Photoshop workflow has evolved over many years. I can whip out images quite fast with the tool. Acorn appears to offer many of the tools I need (if not most, to be honest), but learning a new app and getting that speed back is going to take some time.

Learning to use Acorn efficiently feels akin to the time, years ago, when I learned to type in Dvorak instead over Qwerty. The above image would take me a minute to create in Photoshop. It took me 15 minutes in Acorn. But that's to be expected.

So far, it's doing the job well ... and it's fast, fast, fast. I also appreciate many of the little touches in Acorn that make it pleasant to use (e.g., when I add a guide, I'm shown the pixel measurement in a little bubble window as I scroll the guide into place). And I'd be remiss if I didn't mention that it supports all of my Dvorak-Qwerty keyboard shortcuts, which is something that I can't say for my version of Photoshop (CS3). So I'm sticking with it as my primary editor to see if I can make the switch. Even if it doesn't meet all my needs, I still have Photoshop CS3 to fall back on if I need more advanced features. My hope is that I won't need to upgrade to the newest CS version of Photoshop. Ever.

Apple’s Last Mouse

I finally broke down and bought an Apple Magic Mouse a couple of weeks back to replace an aging Logitech MX Revolution. I'm happy with my new input device, but I suspect it will be the last Apple mouse I ever buy. That's because I'm convinced that this is Apple's final mouse.

When I first started using it, I thought of the mouse as a hybrid device that cleverly combines old and new input ideas. After using it for a while, I've started to think about it as a transitional device. The Magic Mouse isn't about the mouse at all. It's all about the Multi-Touch surface. 

My guess is that Apple will soon proclaim the mouse dead and drop it from their product line. Only the Magic Trackpad will remain for desktop computers. 

Is the Magic Trackpad a superior input device? Based on my experience using the Trackpad on my Macbook Pro, I'd say it's better for most tasks but not as good for tasks that require fine control. The Multi-Touch, finger-driven interface is great, but it would be even better to have a large Trackpad that could transform into a Wacom-style pen tablet device. Perhaps a gesture could toggle modes.  

Of course, even touch surfaces may someday be obviated by eye- and voice-controlled desktop computing. I can see how such future tech might work well for routine tasks, but I wager we'd still need some sort of physical input device for precision work (e.g., detailed selections, drawing). I bet that device will look a lot more like a Trackpad than a mouse. It could also look like an iPad running a Trackpad app.

Vonnegut’s Biographer

Author Charles J. Shields has started a blog about writing 'And So it Goes,' a Kurt Vonnegut biography due out this November. What better name could a Vonnegut biography have, really? I look forward to reading it. I'm always struck by how Vonnegut talked in the same fashion as he wrote. From Shields' post about his first meeting with the author:

He walks rather slowly, loping along, and stoop-shouldered too from writing for nearly sixty years. During the walk, we made small talk. Nothing memorable. I had a strange feeling of not being able to get much of a purchase on the conversation. Vonnegut doesn’t converse with you as much as make pronouncements. Apropos of nothing, he mentioned that only one-third of New York City public school students graduate. “Most of them who drop out are black,” he said. “Slavery was not such a good idea. My hero, Voltaire,” he went on, “speculated in the slave trade.”

When we reached the restaurant, the owner, a tall, slim blonde man in his late thirties opened the door and beamed. No one else was there.

“Welcome on a cold and rainy day,” he said, in a Dutch-accented voice.

“This is my biographer,” Vonnegut said, indicating me.

“Well, it’s about time,” said the restaurateur happily.

“No, it isn’t,” Kurt replied with a shrug. “It’s too late.”

Vonnegut died months after they met. Shields plans to post a new entry each Saturday chronicling his five-year journey to write the biography. 

I've read and own nearly all of Vonnegut's books. Slaughterhouse Five is certainly great, but my all-time favorite is surely Cat's Cradle. If you're a fan, do yourself a favor and get a copy of 'Kurt Vonnegut's Audio Collection.' It includes Slaughterhouse, Cat's Cradle, Breakfast of Champions , and short stories from Welcome to the Monkey House, all read by Kurt Vonnegut. Even if you don't like audio, you owe it to yourself to hear Vonnegut reading his own works.

On Finite & Infinite Games

Wellcome Image Award. This small collection led me on a small tour-de-link this evening that began with the offerings of The Wellcome Library, turned to the ever-absorbing Tree of Life Web project, and ended with thoughts about IBM's Watson.

How did I get there? I'm not sure. I do know, though, that I found myself looking up the James Burke Knowledge Web somewhere along the way—a project that aims to serve as a counterpoint to specialized, stove-piped knowledge by connecting overlapping bits of history, technology, science, and culture. I used to read Burke's 'Connections' column in Scientific American and recall, long ago, watching episodes of the TV series. I've loosely followed Burke's web project for many years, hoping it would take off. Unfortunately, the site looks much the same now as it did when I last checked several years ago. I think it's long been surpassed (or, rather, bypassed) by other collaborative projects, namely Wikipedia.

Yet I don't think today's offerings on the Web come anywhere close to meeting the intent of the Burke project. The nearest example I can think of that emphasizes discovery across disciplines and through history is the Wikipedia Game, although it's only a shadow of the bigger idea. 

While searching for the rules of the Wikipedia Game, I inadvertently came across a reference to something altogether new to me, called The Game:

The objective is to avoid thinking about The Game itself. Thinking about The Game constitutes a loss, which, according to the rules of The Game, must be announced each time it occurs. It is impossible to win The Game; players can only attempt to avoid losing for as long as they possibly can.

Funny stuff. This obscurity reminded me of one of the first philosophy books I ever read: Finite and Infinite Games by James P. Carse. It's an abstract book that I find myself revisiting over the years, as I've found that it means different things to me as I grow older. It's what you might call a long-term reading experience, in much the same way that Sun Tzu's Art of War isn't something you really read. The content is best sampled, sparingly.

Of course I had to look up the Carse book in Wikipedia, too. I was delighted to find a reference there to the Clock of the Long Now, which is a project to create a 10,000 year clock. This interesting idea comes from the Long Now Foundation—another site which I frequent—dedicated to long-term thinking. If there's one thing we humans need to do more often, it's surely long-term thinking. 

What do finite and infinite games have to do with long-term thought? I'll quote what seems to be the most-often quoted part of Carse's slim book (from the first chapter):

There are at least two kinds of games. One could be called finite, the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.

The Long Now is about playing the infinite game. What could help us become better players? At least one answer is to improve our ability to connect the dots between our history, technology, science, and culture.

I wound up my evening Web surf with a really interesting post about IBM's Watson performance on the Jeopardy! game show. Watson certainly put in an impressive performance, demonstrating how computing power is starting to make inroads into the realm of knowledge and language.  Certainly, it showed great promise at answering questions based on ambiguous, misleading, and subtle clues (with notable exceptions). Perhaps we should introduce Watson to the Wikipedia Game. Then we could see how it does at assembling Burke's Knowledge Web. I bet Watson could turn up some interesting connections.

Rethinking Mailplane

mailplane

Following yesterday’s Mailplane post, I received the following comment from Mark Munz, the developer of TextSoap (an app I purchased at full price in 2008 and greatly value):


Mailplane’s price for a year’s usage = $0.07/day. I bought it 2+ years ago, so the cost for me has been less than $0.03/day. We’re all on tighter budgets today. That’s fine. You can wait for another promo opportunity to come around. You can list out missing features that would add more value to the package. Both are reasonable responses. But to just publicly devalue a developers efforts like you did is completely unfair. You apparently want an app that cannot be sustained by the developer long term. Honestly, there is nothing worse than public price whining, except maybe price whining about a relatively low price point.


This really gave me pause to think about what I wrote and how I wrote it. After mulling it over, I’ve concluded that he’s right about the price. If you consider the price of an app based upon daily use, the cost equation looks quite different. And a mail client isn’t an occasional-use application. It’s something that is used all the time. So is $25 too much? What I realize now is that this is the wrong question to ask. What I should have asked is if it’s worth it to me to pay the $25 registration fee. This is an entirely different question, and it leads to the next point.

This should be a ‘yes’ or ‘no’ decision. Not a ‘maybe not now, but I’ll keep using it past the expiration’ decision. I regret that I advocated using the app beyond the trial date. I’m going to make a rule for myself to either delete an app or buy it after the trial period. While it’s true that one can keep using the scaled-back version of Mailplane past the 30-day trial (which, as I said yesterday, is a classy thing to allow and is not at all common), is it the right thing to do? No, it’s really not. The right thing to do is to make a choice at some point within the trial period. If you like it, buy it. If you don’t, delete it.

One can argue that Mailplane is just a Google front-end, or one can argue that it’s a tightly-integrated, feature-full mail app. I think it’s somewhere in between right now. The important point is that I had a lengthy trial to check it out, and now I should choose. For me, I think my last post makes it clear that I really like Mailplane. While I may have come across as whiny about the price, I hope my comments didn’t come across as a devaluation of the developer’s efforts. That was not my intent. I consider myself an ardent supporter of indie Mac developers.

As Mark said, budgets are tight all around. I’ve been thinking a lot today about the effect of low prices in the iPhone/Touch App store (not to mention the glut of bundle deals over the past few years) on evolving perceptions about what Mac desktop apps should cost. Are we starting to expect to pay only a couple of bucks? Did that play into my thinking about the cost of Mailplane? Perhaps so.

What I’ve realized is this: if we all start to expect to pay less and less for Mac desktop apps, we may end up in a place where we have very few indie developers left. That would be terrible. As I’ve noted before on this blog, indie third-party apps are the best part of using a Mac. And that’s another important point about cost that I’m going to keep in mind going forward: paying the registration fee is as much about supporting a particular developer as it is about supporting the community.

So I went back and looked at the features I like about Mailplane: access to all of my accounts in one place, tight OS integration, easy photo resizing, drag-and-drop support, Address Book integration, signature and snippet storage, and UI tweaks that let me make my Gmail accounts look great. Is this worth $0.07 a day to me? You know, I think it is.

So I’ve changed my mind. I’ve decided to buy Mailplane. I was wrong. Thanks for the comment, Mark.